And So the Art Begins…

FYP Environment blockout
First Blockout of my scene for my DirectX 11 project

The technical aspect of my Final Year Project is looking at DirectX 11 from an artist’s perspective but the artistic element is slightly ambiguous due to the subject matter I would like to do (something to do with Gothic Architecture) and the time period in which I have to complete this project (deadline is 14th May 2013.

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ECTO: A Game About Ghosts – The Beginnings of a Game

Suit of Armour WIP
WIP image of a an environment piece (A Suit of Armour) for the game, ECTO: A Game About Ghosts.

As I mentioned in a previous post, I am part of a group project which is to make a game with a team of programmers, designers, artists and animators. I’m the Lead Artist on the project and I am going to give a quick overview of what has happened so far!

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