As you can see already…the graph is starting get a bit complex but it when you look at it closely, you will be able to see that everything is driven by just a few textures/masks.
It’s still early days but I’m hoping to make great progress on this very soon!
I’m currently texturing this asset at the moment but here is my low poly model with the normal map (baked in Substance Designer) applied vs my original high poly model I did.
I must admit that I’m fairly pleased with how the bake turned out. There are still small issues with it but for this project, I’m going to carry on with it!
This was rendered out in Marmoset Toolbag 2 as well (got the trial at home) and it’s great that it has Substance (.sbar) support!
Hello! (This is GDI Power Plant Update 4)
It’s been a while since my last post and just to let you know that the Tiberian Sun fan art is still going!
Continue reading “Just a quick update on the GDI asset…”