My Final Year Project: What Am I Doing and Why?

Screenshot of Introduction FMV from Legacy of Kain: Soul Reaver showing the Sanctuary of the Clans Throne Room
Screenshot of Sanctuary of the Clans Throne Room (Introduction FMV) from Legacy of Kain: Soul Reaver.

After I made the blockout of the scene (See previous post), I decided to go back to the drawing board and see what environment I could make that would keep me interested throughout this project, is more “games” oriented and encompasses my desire to create real-world architecture from the Medieval period.

So…

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And So the Art Begins…

FYP Environment blockout
First Blockout of my scene for my DirectX 11 project

The technical aspect of my Final Year Project is looking at DirectX 11 from an artist’s perspective but the artistic element is slightly ambiguous due to the subject matter I would like to do (something to do with Gothic Architecture) and the time period in which I have to complete this project (deadline is 14th May 2013.

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ECTO: A Game About Ghosts – The Beginnings of a Game

Suit of Armour WIP
WIP image of a an environment piece (A Suit of Armour) for the game, ECTO: A Game About Ghosts.

As I mentioned in a previous post, I am part of a group project which is to make a game with a team of programmers, designers, artists and animators. I’m the Lead Artist on the project and I am going to give a quick overview of what has happened so far!

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The Final Year Project Specification

Since our final year project is a personal one, we had to come up with our own specification (which is agreed upon with our supervisor who is helps us with project management and stuff like that), I started to look at what interests me and what interests me is technology! Mainly the latest technologies in real-time graphics (which is most cases is in games).

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