After I made the blockout of the scene (See previous post), I decided to go back to the drawing board and see what environment I could make that would keep me interested throughout this project, is more “games” oriented and encompasses my desire to create real-world architecture from the Medieval period.
The technical aspect of my Final Year Project is looking at DirectX 11 from an artist’s perspective but the artistic element is slightly ambiguous due to the subject matter I would like to do (something to do with Gothic Architecture) and the time period in which I have to complete this project (deadline is 14th May 2013.
As I mentioned in a previous post, I am part of a group project which is to make a game with a team of programmers, designers, artists and animators. I’m the Lead Artist on the project and I am going to give a quick overview of what has happened so far!
Firstly, I hope everyone is enjoying their winter breaks! I have been home to spend time with the family and I have certainly enjoyed it although it is good to get back to the peace and quiet of my house!
Since our final year project is a personal one, we had to come up with our own specification (which is agreed upon with our supervisor who is helps us with project management and stuff like that), I started to look at what interests me and what interests me is technology! Mainly the latest technologies in real-time graphics (which is most cases is in games).