A MAXScript Perspective – The Power of Automation!


In this post I will go into the power of automation – using MAXScript. Recently I was tasked with automating some image renders as the way we were rendering them wasn’t very efficient. Inefficiency can become very costly as you scale up a project and so I set out to speed things up and make the rendering part (at least) a bit more automated.

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It’s Been A While…


Hope you are all having a good start to the year! It’s certainly been a while since my last blog post as I’ve been pretty busy with work since then.

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GDI Power Plant Update 5

GDI Power Plant - Low Poly vs High Poly
GDI Power Plant – Low Poly vs High Poly

I’m currently texturing this asset at the moment but here is my low poly model with the normal map (baked in Substance Designer) applied vs my original high poly model I did.

I must admit that I’m fairly pleased with how the bake turned out. There are still small issues with it but for this project, I’m going to carry on with it!

This was rendered out in Marmoset Toolbag 2 as well (got the trial at home) and it’s great that it has Substance (.sbar) support!

GDI Power Plant Update 1

GDI Power Plant WIP - High Poly Turbine
GDI Power Plant WIP – High Poly Turbine

There will be a couple of quick updates over the next day or two and this is the first one!

Finished modelling one of the turbines (which will be instanced over). These high poly models will be used when I make my normal maps.

And So the Art Begins…

FYP Environment blockout
First Blockout of my scene for my DirectX 11 project

The technical aspect of my Final Year Project is looking at DirectX 11 from an artist’s perspective but the artistic element is slightly ambiguous due to the subject matter I would like to do (something to do with Gothic Architecture) and the time period in which I have to complete this project (deadline is 14th May 2013.

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ECTO: A Game About Ghosts – The Beginnings of a Game

Suit of Armour WIP
WIP image of a an environment piece (A Suit of Armour) for the game, ECTO: A Game About Ghosts.

As I mentioned in a previous post, I am part of a group project which is to make a game with a team of programmers, designers, artists and animators. I’m the Lead Artist on the project and I am going to give a quick overview of what has happened so far!

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