In this post I will go into the power of automation – using MAXScript. Recently I was tasked with automating some image renders as the way we were rendering them wasn’t very efficient. Inefficiency can become very costly as you scale up a project and so I set out to speed things up and make the rendering part (at least) a bit more automated.
First and foremost – the blog is back! To those who were following it before (or now) and waiting to see how my final year project turned out, it is being taken back to the drawing board so watch this space!
The technical aspect of my Final Year Project is looking at DirectX 11 from an artist’s perspective but the artistic element is slightly ambiguous due to the subject matter I would like to do (something to do with Gothic Architecture) and the time period in which I have to complete this project (deadline is 14th May 2013.
As I mentioned in a previous post, I am part of a group project which is to make a game with a team of programmers, designers, artists and animators. I’m the Lead Artist on the project and I am going to give a quick overview of what has happened so far!