I’m currently texturing this asset at the moment but here is my low poly model with the normal map (baked in Substance Designer) applied vs my original high poly model I did.
I must admit that I’m fairly pleased with how the bake turned out. There are still small issues with it but for this project, I’m going to carry on with it!
This was rendered out in Marmoset Toolbag 2 as well (got the trial at home) and it’s great that it has Substance (.sbar) support!
Hello! (This is GDI Power Plant Update 4)
It’s been a while since my last post and just to let you know that the Tiberian Sun fan art is still going!
Continue reading “Just a quick update on the GDI asset…”
Actually completed this a few days ago but i’ve been slow to update! How terrible of me!
Made some changes after some feedback from the polycount community
Finished modelling a base for the high poly.
Time to add some detailing after some feedback I received from the polycount community 🙂
There will be a couple of quick updates over the next day or two and this is the first one!
Finished modelling one of the turbines (which will be instanced over). These high poly models will be used when I make my normal maps.