Hello again! (This is a backdated post, another one which has the finished asset will follow soon 🙂 )
Sorry for the wait but this project has taken a LOT longer than I expected due to various reasons. One of them is workflow and rest…I might elaborate in a later post 🙂
Continue reading “GDI Power Plant Update 7 – Texturing 2”
As you can see already…the graph is starting get a bit complex but it when you look at it closely, you will be able to see that everything is driven by just a few textures/masks.
It’s still early days but I’m hoping to make great progress on this very soon!