Hello again! (This is a backdated post, another one which has the finished asset will follow soon 🙂 )
Sorry for the wait but this project has taken a LOT longer than I expected due to various reasons. One of them is workflow and rest…I might elaborate in a later post 🙂
Continue reading “GDI Power Plant Update 7 – Texturing 2”
As you can see already…the graph is starting get a bit complex but it when you look at it closely, you will be able to see that everything is driven by just a few textures/masks.
It’s still early days but I’m hoping to make great progress on this very soon!
I’m currently texturing this asset at the moment but here is my low poly model with the normal map (baked in Substance Designer) applied vs my original high poly model I did.
I must admit that I’m fairly pleased with how the bake turned out. There are still small issues with it but for this project, I’m going to carry on with it!
This was rendered out in Marmoset Toolbag 2 as well (got the trial at home) and it’s great that it has Substance (.sbar) support!