GDI Power Plant Update 5

GDI Power Plant - Low Poly vs High Poly
GDI Power Plant – Low Poly vs High Poly

I’m currently texturing this asset at the moment but here is my low poly model with the normal map (baked in Substance Designer) applied vs my original high poly model I did.

I must admit that I’m fairly pleased with how the bake turned out. There are still small issues with it but for this project, I’m going to carry on with it!

This was rendered out in Marmoset Toolbag 2 as well (got the trial at home) and it’s great that it has Substance (.sbar) support!

ECTO: A Game About Ghosts – The Beginnings of a Game

Suit of Armour WIP
WIP image of a an environment piece (A Suit of Armour) for the game, ECTO: A Game About Ghosts.

As I mentioned in a previous post, I am part of a group project which is to make a game with a team of programmers, designers, artists and animators. I’m the Lead Artist on the project and I am going to give a quick overview of what has happened so far!

Continue reading “ECTO: A Game About Ghosts – The Beginnings of a Game”