And So the Art Begins…

FYP Environment blockout
First Blockout of my scene for my DirectX 11 project

The technical aspect of my Final Year Project is looking at DirectX 11 from an artist’s perspective but the artistic element is slightly ambiguous due to the subject matter I would like to do (something to do with Gothic Architecture) and the time period in which I have to complete this project (deadline is 14th May 2013.

This first blockout of a scene is based upon a piece of concept art by Adam Baines which is being used as a base for a monthly environment modelling challenge on Polycount. It is a great piece of concept art and it is quite simple in design but as a base for my final year project, I don’t think it will be enough for this type of project. I may come back to it in the future however!

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